DOGE: Efficiency vs. Effectiveness
Abstract: The “E” in DOGE stands for Efficiency. I think that is the wrong “E”. It should be effectiveness. Efficiency means we do things with the lowest resources as possible to achieve the desired outcome. We can be hyper-efficient and…
DOGE and Program Review and Assessment
Abstract: DOGE appears to be taking a short-term approach to change. Audits are rearward looking and point-in-time. While important, they will not systematically change the federal government. DOGE must be transparent and work with all stakeholders and other government agencies…
Part 4: Policy Development
We the People of the United States, in Order to form a more perfect Union, establish Justice, insure domestic Tranquility, provide for the common defence, promote the general Welfare, and secure the Blessings of Liberty to ourselves and our Posterity,…
Mythology, Literature, and Mind Mapping
I keep a statue similar to this one on my desk. I keep it not because I think Odin was a deity and worship him, but because of the symbolism in the statue. It is Odin and his two ravens,…
Key Events and People Driving the American Revolution
This short piece fills in the gaps tradition education, even when it teaches the founding of the American Republic, leaves out the buildup to the revolution. It is important because the revolution is based on the cultural and philosophical concepts…
Educating Citizens versus Sheep, Part 8: Path Dependency and Punctuated Equilibriums in Scenario Design
Part 7, in the cognitive load portion of Learning Objectives (LO) discussed stretch learning in the form of the germane cognitive load. Effective germane cognitive loads built into LOs drives learning. Not to delve too deeply into neuroscience, but simplistically,…
Educating Citizens versus Sheep, Part 7: Learning Objectives
Part 6 of this series noted the Scenario-Based Learning (SBL) was the driver for the serious game’s car. If that is the case, Learning Objectives (LO) are the roadmap the driver uses to navigate. The figure shows how we effectively…
Educating Citizens versus Sheep, Part 6: Scenario-Based Learning
“Scenario-based learning (SBL) is an immersive training environment where learners meet realistic work challenges and get realistic feedback as they progress, since everything that happens reflects the learner’s choices. Unlike many e-courses, where learners passively absorb information by reading a…
Educating Citizens versus Sheep, Part 5: The Keystone and Serious Games
I discussed the Keystone concept in Part 4 of this series and developed it in more detail in the Breaking Silos post. The Keystone concept is vital to redesigning education to meet the demands of a complex, challenging, and…
Breaking down educational silos: Using serious games in education to engage in critical thinking and integrated skills in a comprehensive approach to problem solving.
“Designers and developers of instruction targeted at deeper learning and development of transferable 21st century competencies should begin with clearly delineated learning goals and a model of how learning is expected to develop, along with assessments to measure student progress…